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Project: Desert Astra Militarum #1

It's been a case of all-hobby, no-bloggy for the last few months. The new edition of 40k has reinvigorated my motivation to build a...

Sunday, 6 December 2015


War Zone Damocles: Mont'ka is full of new Astra Militarum Formations, plus a new set of Cadian Relics, Warlord Traits and Tactical Objectives. Let's see if we can find some new gems amongst all the chaff.

Analysis: New Cadian Formations


War Zone Damocles: Mont'ka is full of new Astra Militarum Formations, plus a new set of Cadian Relics, Warlord Traits and Tactical Objectives. Let's see if we can find some new gems amongst all the chaff.

Saturday, 28 November 2015

As we are all painfully aware, GW does not support competitive play with any kind of sanctioned tournament system. And all too often, the attempts of amateur tournament organisers to 'improve' 40k with their own custom missions results in player confusion at best, and broken events at worst.

In this post, we'll examine what we really want to achieve with tournament missions, and propose an alternative mission set for competitive play.

Tournament: Choose Your Own Adventure

As we are all painfully aware, GW does not support competitive play with any kind of sanctioned tournament system. And all too often, the attempts of amateur tournament organisers to 'improve' 40k with their own custom missions results in player confusion at best, and broken events at worst.

In this post, we'll examine what we really want to achieve with tournament missions, and propose an alternative mission set for competitive play.

Friday, 27 November 2015


One new Formation has just fundamentally changed the way Tau can build competitive army lists: the Drone-Net VX1-0.

Army List: Extreme MSU Tau (a.k.a. Drone-Net ftw!)


One new Formation has just fundamentally changed the way Tau can build competitive army lists: the Drone-Net VX1-0.

Wednesday, 11 November 2015


Here is another all-suit army list from the new Codex Tau Empire, this time attempting a MSU-style build that did not work too well in the old book.

Army List: Tau Empire 1850 pts All-Suits MSU


Here is another all-suit army list from the new Codex Tau Empire, this time attempting a MSU-style build that did not work too well in the old book.

Saturday, 7 November 2015


In advance of my full review of the new Codex Tau Empire, here is a first draft army list of an all-suit build to get you thinking.

Army List: Tau Empire 1850 pts All-Suit All-Stars


In advance of my full review of the new Codex Tau Empire, here is a first draft army list of an all-suit build to get you thinking.

Monday, 26 October 2015


Most of the new Codex Tau Empire has now leaked all over the internet, and it sure is full of surprising changes—and equally surprising non-changes. Before I post my full analysis of the new book, here is one last preview post on the highlights from this latest round of leaks.

Analysis: Codex Tau Empire Preview #4


Most of the new Codex Tau Empire has now leaked all over the internet, and it sure is full of surprising changes—and equally surprising non-changes. Before I post my full analysis of the new book, here is one last preview post on the highlights from this latest round of leaks.

Saturday, 17 October 2015


Another week, another round of leaks and new Tau information! What can we glean this time around?

Analysis: Codex Tau Empire Preview #3


Another week, another round of leaks and new Tau information! What can we glean this time around?

Saturday, 10 October 2015


More leaked rules for the impending Tau Empire release have emerged, and more pieces of the jigsaw puzzle now fall into place. What can we glean from the latest information?

Analysis: Codex Tau Empire Preview #2


More leaked rules for the impending Tau Empire release have emerged, and more pieces of the jigsaw puzzle now fall into place. What can we glean from the latest information?

Sunday, 4 October 2015



It looks like 40k releases are back with a bang! The shiny new Tau KV128 Stormsurge is now up for pre-orders from the GW webstore, and leaked rules for it and the forthcoming XV95 Ghostkeel have made their way around the internet. So let's see what we can infer about the almost certainly imminent new Codex Tau Empire.

Analysis: Codex Tau Empire Preview #1



It looks like 40k releases are back with a bang! The shiny new Tau KV128 Stormsurge is now up for pre-orders from the GW webstore, and leaked rules for it and the forthcoming XV95 Ghostkeel have made their way around the internet. So let's see what we can infer about the almost certainly imminent new Codex Tau Empire.

Saturday, 26 September 2015



The final round of the tournament saw my Astra Militarum pitted against a Space Wolf army with Thunderwolves and three Pods. The mission was Cloak and Shadows, but there was no lurking in this game—it was carnage all-around!

Battle Report: Astra Militarum vs. Space Wolves



The final round of the tournament saw my Astra Militarum pitted against a Space Wolf army with Thunderwolves and three Pods. The mission was Cloak and Shadows, but there was no lurking in this game—it was carnage all-around!

Sunday, 6 September 2015



The second game of last weekend's tournament saw my Astra Militarum pitted against enemy Astra Militarum, Inquisition and Officio Assassinorum—not a filthy xenos in sight!

Battle Report: Astra Militarum vs. Astra Militarum



The second game of last weekend's tournament saw my Astra Militarum pitted against enemy Astra Militarum, Inquisition and Officio Assassinorum—not a filthy xenos in sight!

Sunday, 30 August 2015


I took the list I posted earlier this week to a 1500 pts tournament on the weekend. Here is the first of my three battle reports.

Battle Report: Astra Militarum vs. Khorne Daemonkin


I took the list I posted earlier this week to a 1500 pts tournament on the weekend. Here is the first of my three battle reports.

Thursday, 27 August 2015


Wow, it's been a while between posts! But a change of career, moving house, and the general lull in 40k-related internet activity of the last couple of months will do that. While I haven't had time to post recently, I've still managed to sneak in a few small games with my Astra Militarum, and I've signed up for a local store tournament this weekend. It's a 1500 pts event running modified Maelstrom missions, that is thankfully free of arbitrary list restrictions but comes with an expectation of moderate armies—I respect this expectation, so I've put together what I think is a suitably 'semi-competitive' Astra list.

Army List: Astra Militarum 1500 pts Semi-Competitive


Wow, it's been a while between posts! But a change of career, moving house, and the general lull in 40k-related internet activity of the last couple of months will do that. While I haven't had time to post recently, I've still managed to sneak in a few small games with my Astra Militarum, and I've signed up for a local store tournament this weekend. It's a 1500 pts event running modified Maelstrom missions, that is thankfully free of arbitrary list restrictions but comes with an expectation of moderate armies—I respect this expectation, so I've put together what I think is a suitably 'semi-competitive' Astra list.

Saturday, 25 July 2015


Since my last post on this topic, the Reaper Bones III Kickstarter campaign has achieved (and exceeded) the stretch goal to unlock the artillery carriage kit shown above. I have pledged for three carriages for the bargain price of only $90. If you want some of these sweet guns for yourself then I recommend you pledge before it's too late!

Hobby: Astra Militarum Alternative Artillery Carriage [Updated]


Since my last post on this topic, the Reaper Bones III Kickstarter campaign has achieved (and exceeded) the stretch goal to unlock the artillery carriage kit shown above. I have pledged for three carriages for the bargain price of only $90. If you want some of these sweet guns for yourself then I recommend you pledge before it's too late!

Friday, 17 July 2015


Jetbikes and Wraiththings are getting all the attention (and hate) in the new Craftworlds codex, but I have yet to see a decent Mechdar list that takes advantage of empty Wave Serpents. So what can Eldar players do with all their Serpents gathering dust in their display cases?

Army List: Craftworlds 1850 pts Neo-Mechdar


Jetbikes and Wraiththings are getting all the attention (and hate) in the new Craftworlds codex, but I have yet to see a decent Mechdar list that takes advantage of empty Wave Serpents. So what can Eldar players do with all their Serpents gathering dust in their display cases?

Victoria Miniatures has just unveiled a new artillery carriage kit that would make a perfect Astra Militarum Heavy Artillery Carriage (Imperial Armour Volume 2). This new plastic kit will initially be available as part of the Reaper Miniatures Bones III Kickstarter campaign for the amazing price of only $30.

Hobby: Astra Militarum Alternative Artillery Carriage


Victoria Miniatures has just unveiled a new artillery carriage kit that would make a perfect Astra Militarum Heavy Artillery Carriage (Imperial Armour Volume 2). This new plastic kit will initially be available as part of the Reaper Miniatures Bones III Kickstarter campaign for the amazing price of only $30.

Wednesday, 15 July 2015


Here is an 1850 pts Harlequins and Dark Eldar army list in response to this reader request:

"Any recommendations when the meta is heavily armored transports and Eldar D strength weaponry builds? I am desiring to build an 1850 and 2000 point Harlequin/Dark Eldar army that will chew up multiple tanks, Imperial Knights, and be holding the Objectives at the end while still being able to contest those spammy Craftworld players."

Let's see if we can create a competitive build out of two second-tier Factions.

Army List: Evil Clowns 1850 pts Counter-Meta


Here is an 1850 pts Harlequins and Dark Eldar army list in response to this reader request:

"Any recommendations when the meta is heavily armored transports and Eldar D strength weaponry builds? I am desiring to build an 1850 and 2000 point Harlequin/Dark Eldar army that will chew up multiple tanks, Imperial Knights, and be holding the Objectives at the end while still being able to contest those spammy Craftworld players."

Let's see if we can create a competitive build out of two second-tier Factions.
After two weeks without internet access, I am finally back online. I have quite a backlog of comments and emails to respond to, and then a few new articles to post, including a couple of codex reviews. Stand by for more content very soon!

In other news, whilst I was offline, Elite 40,000 has broken through the 100,000 page view barrier! When I started this blog only nine months ago, I never expected its readership to grow so much, so quickly. And so to all my readers I offer a massive "thank you", and I hope to keep you coming back for more hobby and gaming articles.

Announcement: Back Online, 100k Page Views!

After two weeks without internet access, I am finally back online. I have quite a backlog of comments and emails to respond to, and then a few new articles to post, including a couple of codex reviews. Stand by for more content very soon!

In other news, whilst I was offline, Elite 40,000 has broken through the 100,000 page view barrier! When I started this blog only nine months ago, I never expected its readership to grow so much, so quickly. And so to all my readers I offer a massive "thank you", and I hope to keep you coming back for more hobby and gaming articles.

Sunday, 21 June 2015


Here is an update on the list I'm working towards as I build and paint my Astra Militarum army.

Army List: Astra Militarum 2000 pts Mech


Here is an update on the list I'm working towards as I build and paint my Astra Militarum army.

Thursday, 18 June 2015


After ranting about how far the once-might Tau Empire has fallen, here is an 1850 pts Tau army list in counterpoint. There is nothing really 'unconventional' in this list, it simply aims to shoot efficiently with just enough mobility to scrape through Maelstrom missions. It would face an uphill battle against Eldar Craftworlds and Necrons—and to a lesser extent Space Marines and Imperial Knights—but it is more than capable of dominating the 'middle-tier' of competitive 40k.

Army List: Tau 1850 pts Counterpoint


After ranting about how far the once-might Tau Empire has fallen, here is an 1850 pts Tau army list in counterpoint. There is nothing really 'unconventional' in this list, it simply aims to shoot efficiently with just enough mobility to scrape through Maelstrom missions. It would face an uphill battle against Eldar Craftworlds and Necrons—and to a lesser extent Space Marines and Imperial Knights—but it is more than capable of dominating the 'middle-tier' of competitive 40k.

Monday, 15 June 2015


The resurgence of the Tau Empire a couple of years ago was one of the final nails in the coffin for Space Marine dominance in competitive 40k. But now we have a new Marine book, and the Tau book continues to wane with age—are Tau still enough of a threat to keep the Emperor's Finest down? Or have the Space Fish Communists been definitively knocked off their podium? Here are five reasons why I believe the latter.

Rant: Five Reasons Why Tau are No Longer Competitive


The resurgence of the Tau Empire a couple of years ago was one of the final nails in the coffin for Space Marine dominance in competitive 40k. But now we have a new Marine book, and the Tau book continues to wane with age—are Tau still enough of a threat to keep the Emperor's Finest down? Or have the Space Fish Communists been definitively knocked off their podium? Here are five reasons why I believe the latter.

Sunday, 14 June 2015


It's take five long months, two paint strippings, and one rebuild, but I've finally finished my first Astra Militarum Taurox!!! Enjoy some pics!

Showcase: Astra Militarum Taurox Conversion


It's take five long months, two paint strippings, and one rebuild, but I've finally finished my first Astra Militarum Taurox!!! Enjoy some pics!

Saturday, 13 June 2015


While the 40k world's attention is focussed on the release of the new Space Marines codex, GW have quietly released an 'extra-codex' Formation with 'webstore exclusive' rules: the Skyhammer Annihilation Force. And wow, this is one Formation that you cannot ignore!

Composition

The Skyhammer Annihilation Force comprises:

  • Two Assault Squads with Jump Packs
  • Two Devastator Squads in Drop Pods
And no less than four special rules:
Shock Deployment: All units in a Skyhammer Annihilation Force start the game in Deep Strike Reserve. Instead of using the normal deployment and reserve rules for these units, you can, during deployment, choose whether this Formation will arrive during your first or second turn. The entire Skyhammer Annihilation Force automatically arrives on the turn you choose—no Reserve Rolls are required. Ignore this Formation's Drop Pods for the purposes of the Drop Pod Assault special rule.
First the Fire, then the Blade: On the turn they arrive from Deep Strike Reserve, the Devastator Squads in a Skyhammer Annihilation Force have the Relentless special rule and the Assault Squads can charge even though they arrived from Reserves that turn.
Suppressing Fusillade: A unit targeted by a Skyhammer Annihilation Force's Devastator Squad in the Shooting phase must take a Morale test at the end of the phase on 3D6, regardless of how many casualties were inflicted. If the test is failed, the enemy unit does not Fall Back, but must immediately Go to Ground. If the test is passed, the enemy unit is unable to fire Overwatch for the rest of the turn.
Leave No Survivors: Assault Squads in a Skyhammer Annihilation Force can use their Jump Packs in both the Movement phase and the Assault phase. If an Assault Squad from a Skyhammer Annihilation Force charges a unit that has Gone to Ground as a result of the Suppressing Fusillade special rule, that Assault Squad can reroll failed To Hit and To Wound rolls in the ensuring Assault phase.

Application

Putting all these special rules together, we get:

  • An extra two Drop Pods arriving turn one, on top of whatever you're getting from Drop Pod Assault
  • Two* Devastator Squads that Pod in with Relentless—perfect for quad-grav squads
  • Two* Assault Squads that must Deep Strike in, but can then charge immediately with no risk of Overwatch, plus Hammer of Wrath and rerolls on charge range and To Hit and To Wound
This Formation is exceptionally powerful, because it comprises four valuable units with no tax, and effectively ignores all the detriments of Deep Strike!

Furthermore, the Chapter Tactics and Combat Squads rules also apply to this Formation. Remember that you can choose Chapter Tactics for this Formation independently of other Formations and Detachments in your army; I think Ultramarines would be best so your Devastators can reroll To Hit on the turn they arrive.

If you take 10-man squads then you can Combat Squad into up to four Assault and Devastator Squads respectively; this would allow you to semi-reliably Pin up to four enemy units, and tarpit up to four other enemy units in assault, on your first turn—potentially before your opponent has even had his first move!

Finally, if you're willing to gamble against the risk of Mishaps, you could load up an Assault Squad with attached Independent Characters with Jump Packs / Terminator Armour / another form of Deep Strike, then first turn charge with your deathstar without them ever being shot.

Conclusion

I don't know why GW persist with releasing 'webstore exclusive' rules (or 'White Dwarf exclusive') instead of just including them in publications, or emailing them out to their mailing lists as an incentive to subscribe to their spam. There is no actual exclusivity to these rules—they will get published online sooner or later. And while I personally love the new rapid-release approach GW has adopted over the last couple of years, making rules difficult to access serves no meaningful purpose—and is somewhat detrimental to competitive play, since no one likes to get surprised by new rules mid-way through a tournament!

But release method aside, GW have really done well with this new Formation. Space Marines really needed a boost to get them back onto competitive tables, and the Skyhammer Annihilation Force just might be a big factor in their resurgence. Watch out for this one on the battlefield!

Analysis: Skyhammer Annihilation Force


While the 40k world's attention is focussed on the release of the new Space Marines codex, GW have quietly released an 'extra-codex' Formation with 'webstore exclusive' rules: the Skyhammer Annihilation Force. And wow, this is one Formation that you cannot ignore!

Composition

The Skyhammer Annihilation Force comprises:

  • Two Assault Squads with Jump Packs
  • Two Devastator Squads in Drop Pods
And no less than four special rules:
Shock Deployment: All units in a Skyhammer Annihilation Force start the game in Deep Strike Reserve. Instead of using the normal deployment and reserve rules for these units, you can, during deployment, choose whether this Formation will arrive during your first or second turn. The entire Skyhammer Annihilation Force automatically arrives on the turn you choose—no Reserve Rolls are required. Ignore this Formation's Drop Pods for the purposes of the Drop Pod Assault special rule.
First the Fire, then the Blade: On the turn they arrive from Deep Strike Reserve, the Devastator Squads in a Skyhammer Annihilation Force have the Relentless special rule and the Assault Squads can charge even though they arrived from Reserves that turn.
Suppressing Fusillade: A unit targeted by a Skyhammer Annihilation Force's Devastator Squad in the Shooting phase must take a Morale test at the end of the phase on 3D6, regardless of how many casualties were inflicted. If the test is failed, the enemy unit does not Fall Back, but must immediately Go to Ground. If the test is passed, the enemy unit is unable to fire Overwatch for the rest of the turn.
Leave No Survivors: Assault Squads in a Skyhammer Annihilation Force can use their Jump Packs in both the Movement phase and the Assault phase. If an Assault Squad from a Skyhammer Annihilation Force charges a unit that has Gone to Ground as a result of the Suppressing Fusillade special rule, that Assault Squad can reroll failed To Hit and To Wound rolls in the ensuring Assault phase.

Application

Putting all these special rules together, we get:

  • An extra two Drop Pods arriving turn one, on top of whatever you're getting from Drop Pod Assault
  • Two* Devastator Squads that Pod in with Relentless—perfect for quad-grav squads
  • Two* Assault Squads that must Deep Strike in, but can then charge immediately with no risk of Overwatch, plus Hammer of Wrath and rerolls on charge range and To Hit and To Wound
This Formation is exceptionally powerful, because it comprises four valuable units with no tax, and effectively ignores all the detriments of Deep Strike!

Furthermore, the Chapter Tactics and Combat Squads rules also apply to this Formation. Remember that you can choose Chapter Tactics for this Formation independently of other Formations and Detachments in your army; I think Ultramarines would be best so your Devastators can reroll To Hit on the turn they arrive.

If you take 10-man squads then you can Combat Squad into up to four Assault and Devastator Squads respectively; this would allow you to semi-reliably Pin up to four enemy units, and tarpit up to four other enemy units in assault, on your first turn—potentially before your opponent has even had his first move!

Finally, if you're willing to gamble against the risk of Mishaps, you could load up an Assault Squad with attached Independent Characters with Jump Packs / Terminator Armour / another form of Deep Strike, then first turn charge with your deathstar without them ever being shot.

Conclusion

I don't know why GW persist with releasing 'webstore exclusive' rules (or 'White Dwarf exclusive') instead of just including them in publications, or emailing them out to their mailing lists as an incentive to subscribe to their spam. There is no actual exclusivity to these rules—they will get published online sooner or later. And while I personally love the new rapid-release approach GW has adopted over the last couple of years, making rules difficult to access serves no meaningful purpose—and is somewhat detrimental to competitive play, since no one likes to get surprised by new rules mid-way through a tournament!

But release method aside, GW have really done well with this new Formation. Space Marines really needed a boost to get them back onto competitive tables, and the Skyhammer Annihilation Force just might be a big factor in their resurgence. Watch out for this one on the battlefield!

Monday, 8 June 2015


It's been all quiet on the hobby front for the last few weeks. I've had a few games with my growing Astra Militarum army, and observed a few games involving Eldar on one side or both. Here is an 1850 pts list that I'm thinking about using to really get into the swing of the new Craftworlds book.

Army List: Craftworlds 1850 pts Fun with Formations


It's been all quiet on the hobby front for the last few weeks. I've had a few games with my growing Astra Militarum army, and observed a few games involving Eldar on one side or both. Here is an 1850 pts list that I'm thinking about using to really get into the swing of the new Craftworlds book.

Saturday, 30 May 2015


One of the most disruptive new releases of modern 40k, Codex Imperial Knights ushered in a new era of titanhammer and redefined the concept of the 'standard' game to include elements previously only seen within the safe confines of Apocalypse. This infamous codex has now been re-released for 7th Ed, with lots of new content and ways to literally Stomp your enemies into submission. Let's take a detailed look at the new book and how it will fit into the current state of the game.

Analysis: Codex Imperial Knights


One of the most disruptive new releases of modern 40k, Codex Imperial Knights ushered in a new era of titanhammer and redefined the concept of the 'standard' game to include elements previously only seen within the safe confines of Apocalypse. This infamous codex has now been re-released for 7th Ed, with lots of new content and ways to literally Stomp your enemies into submission. Let's take a detailed look at the new book and how it will fit into the current state of the game.

Thursday, 14 May 2015



The new Eldar book has hit the streets, so it's time to delve deep and see what the Craftworlds can do. I will try to minimise excessive comparisons between old and new books, and stay future-focussed. Here we go!

Analysis: Codex Eldar Craftworlds [Revised]



The new Eldar book has hit the streets, so it's time to delve deep and see what the Craftworlds can do. I will try to minimise excessive comparisons between old and new books, and stay future-focussed. Here we go!

Sunday, 10 May 2015


Our next reader request army list is MSU Harlequins with Craftworlders. I want to design a list that employs lots of distributed S6 weapons, Leadership debuff shenanigans, and a handful of D weapons to deal with hard targets. Time to get creative with the Space Elf Clowns!

Army List: Harlequins 1850 pts MSU Mech


Our next reader request army list is MSU Harlequins with Craftworlders. I want to design a list that employs lots of distributed S6 weapons, Leadership debuff shenanigans, and a handful of D weapons to deal with hard targets. Time to get creative with the Space Elf Clowns!

In my post about MSU army list design, Elite 40,000 reader Adam requested a MSU army list for Adepta Sororitas (a.k.a. Sisters of Battle) that can compete in 7th Ed. Ask and ye shall receive, here we go!

Army List: Adepta Sororitas 1850 pts MSU [Revised]


In my post about MSU army list design, Elite 40,000 reader Adam requested a MSU army list for Adepta Sororitas (a.k.a. Sisters of Battle) that can compete in 7th Ed. Ask and ye shall receive, here we go!

Thursday, 7 May 2015

The MSU (Multiple Small Unit) approach to army list design was commonly understood and widely employed many years ago in the latter half of 5th Ed. It fell out of favour in 6th Ed, but strangely has not resurged in 7th Ed—even though it naturally synergises with Maelstrom missions and counters 'titanhammer' very nicely. With Codex Eldar Craftworlds sparking a new wave of D weapon proliferation, I expect MSU to quickly regain its rightful place as king of army list paradigms—if enough players understand how, and why, to do it.

Tutorial: MSU Army List Design

The MSU (Multiple Small Unit) approach to army list design was commonly understood and widely employed many years ago in the latter half of 5th Ed. It fell out of favour in 6th Ed, but strangely has not resurged in 7th Ed—even though it naturally synergises with Maelstrom missions and counters 'titanhammer' very nicely. With Codex Eldar Craftworlds sparking a new wave of D weapon proliferation, I expect MSU to quickly regain its rightful place as king of army list paradigms—if enough players understand how, and why, to do it.

Thursday, 30 April 2015


While I continue to write my full analysis of Codex Eldar Craftworlds, here is an 1850 pts army list to get you thinking about how to build the new Eldar.

Wild Host of Saim Hann

I want my first new Eldar list to be built around models that I like, and a recognisable theme, to demonstrate that the new codex is very good at making fluff-aligned lists competitively viable. I have chosen to build a 'Wild Host of Saim Hann' army based on Jetbikes, Grav-Tanks and Flyers—all the fast things! That said, it does have one static element (a Skyshield), but even the Wild Host has to land somewhere to refuel...
Combined Arms Detachment: Eldar Craftworlds
HQ
Autarch Skyrunner with Banshee Mask and Shard of Anaris [130]
Troops
5x Windriders with Scatter Lasers [135]
5x Windriders with Scatter Lasers [135]
5x Windriders with Scatter Lasers [135]
5x Windriders with Scatter Lasers [135]
Fast Attack
8x Shining Spears, Exarch with Star Lance [245]
Lord of War
Lynx with Pulsar and Shuriken Cannon [420]
Fortification
Skyshield Landing Pad [75]
Crimson Death
Crimson Hunter Exarch [160]
Crimson Hunter [140]
Crimson Hunter [140]
1850 pts
The Autarch joins the Shining Spears to make them Fearless and immune to Overwatch. Shining Spears took a significant hit in the new codex by losing Hit & Run and Monster Hunter, but received a permanent 4++ cover save and AP3 in return. I think the old rules were slightly better, but they are still a fast and effective assault unit, and play an important 'line-backer' role in a shooty army with lots of juicy assault targets. Plus the models look badass when converted to ride the new Jetbike.

The Lynx sits on the Skyshield and nukes hard targets with its two D Large Blast shots. The new Wraithknight caused a lot of excitement with its two non-blast D shots for 295 pts, but I think the Lynx with its blasts is the superior choice for 125 pts more. Plus the Titan Holo-Fields of the Lynx (ignore 50% of hits, including D hits) give it an edge in D-duels with enemy Supers/Gargantuans.

Objective Secured Windriders are for claiming Objectives first, and shooting the enemy second. If you reverse this priority then you may kill a few more enemy models at the cost of VP—always stay on mission!

I have always played three Crimson Hunters in my competitive lists, and with a price drop and buff in the new codex I am very happy to continue this tradition. Crimson Hunters in Formation get a permanent 4++ cover save that they can reroll if they Jink—this is a massive boost to their resilience. I rarely lost my Flyers under the previous rules, and I expect even better things from them now. They also get Preferred Enemy against Flyers and Flying Monsters; combined with their standard Skyhunter rule, they are simply the best anti-air unit in the game. The Autarch allows them to arrive from Reserve on a 2+ so they can start pew-pewing as early as possible.

Strengths

This list is capable of dealing with nearly any opposition:

  • 80 S6 shots to kill light armour and horde infantry
  • 12 S8 AP2 shots with optional Skyfire to kill Flyers, Flying Monsters, heavy armour and elite infantry
  • Two D Large Blast shots to kill heavy armour, Monsters/Gargantuans/Supers, and non-Invisible deathstars
  • A fast, Fearless, resilient counter-assault unit to protect all the shooters
  • Four fast Objective Secured units
It is obviously designed to simply blow away your enemy with superior firepower—but it is also capable of scoring VP throughout a Maelstrom mission thanks to the five Jetbike squads.

Weaknesses

While I wouldn't call it a 'glass cannon' in the same class as Dark Eldar, this list is not exactly tough either. The Lynx is probably the least resilient Super commonly encountered, with only AV11 and 6HP. This soft skin is mitigated by its Titan Holo-Fields and the Skyshield for stacking 4++ saves, but it also means that it is effectively a static target.

Everything else in the list is even less resilient—only T4/3+ or AV10. This list will play very differently to the good old 'AV12 Wall' Mechdar armies seen under the previous codex.

Very fast assault armies will give this list a lot of trouble; I'm thinking of Khorne Daemonkin with multiple Flesh Hound squads and Maulerfiends. There are no midfield blockers in this army list.

Hardcore alpha strike lists—like full Pods—will be a difficult match-up too. The Wild Host, like Han, likes to shoot first!

Conclusion

I continue to be impressed by the great rules-to-fluff alignment GW have achieved with the new Codex Eldar Craftworlds. And despite all the internet fear-mongering, remember that the universal moderator of army lists continues to apply: the points limit.

New Eldar have lots of nice toys, but they don't come cheap. It's all well and good to propose 60 Windrider armies with uncountable numbers of S6 shots, but by the time you buy anti-air, anti-hard target, and something to block midfield or counter-assault, there are just not enough points left over to max-out on Jetbikes. And if you don't buy all those other essential elements of a balanced army, your uber-Windriders will find themselves hard-countered by AV13+ or Helldrakes. I continue to like the internal balance of the new book.

Now, back to writing that lengthy codex review!

Army List: Eldar 1850 pts Windriders & Lynx


While I continue to write my full analysis of Codex Eldar Craftworlds, here is an 1850 pts army list to get you thinking about how to build the new Eldar.

Wild Host of Saim Hann

I want my first new Eldar list to be built around models that I like, and a recognisable theme, to demonstrate that the new codex is very good at making fluff-aligned lists competitively viable. I have chosen to build a 'Wild Host of Saim Hann' army based on Jetbikes, Grav-Tanks and Flyers—all the fast things! That said, it does have one static element (a Skyshield), but even the Wild Host has to land somewhere to refuel...
Combined Arms Detachment: Eldar Craftworlds
HQ
Autarch Skyrunner with Banshee Mask and Shard of Anaris [130]
Troops
5x Windriders with Scatter Lasers [135]
5x Windriders with Scatter Lasers [135]
5x Windriders with Scatter Lasers [135]
5x Windriders with Scatter Lasers [135]
Fast Attack
8x Shining Spears, Exarch with Star Lance [245]
Lord of War
Lynx with Pulsar and Shuriken Cannon [420]
Fortification
Skyshield Landing Pad [75]
Crimson Death
Crimson Hunter Exarch [160]
Crimson Hunter [140]
Crimson Hunter [140]
1850 pts
The Autarch joins the Shining Spears to make them Fearless and immune to Overwatch. Shining Spears took a significant hit in the new codex by losing Hit & Run and Monster Hunter, but received a permanent 4++ cover save and AP3 in return. I think the old rules were slightly better, but they are still a fast and effective assault unit, and play an important 'line-backer' role in a shooty army with lots of juicy assault targets. Plus the models look badass when converted to ride the new Jetbike.

The Lynx sits on the Skyshield and nukes hard targets with its two D Large Blast shots. The new Wraithknight caused a lot of excitement with its two non-blast D shots for 295 pts, but I think the Lynx with its blasts is the superior choice for 125 pts more. Plus the Titan Holo-Fields of the Lynx (ignore 50% of hits, including D hits) give it an edge in D-duels with enemy Supers/Gargantuans.

Objective Secured Windriders are for claiming Objectives first, and shooting the enemy second. If you reverse this priority then you may kill a few more enemy models at the cost of VP—always stay on mission!

I have always played three Crimson Hunters in my competitive lists, and with a price drop and buff in the new codex I am very happy to continue this tradition. Crimson Hunters in Formation get a permanent 4++ cover save that they can reroll if they Jink—this is a massive boost to their resilience. I rarely lost my Flyers under the previous rules, and I expect even better things from them now. They also get Preferred Enemy against Flyers and Flying Monsters; combined with their standard Skyhunter rule, they are simply the best anti-air unit in the game. The Autarch allows them to arrive from Reserve on a 2+ so they can start pew-pewing as early as possible.

Strengths

This list is capable of dealing with nearly any opposition:

  • 80 S6 shots to kill light armour and horde infantry
  • 12 S8 AP2 shots with optional Skyfire to kill Flyers, Flying Monsters, heavy armour and elite infantry
  • Two D Large Blast shots to kill heavy armour, Monsters/Gargantuans/Supers, and non-Invisible deathstars
  • A fast, Fearless, resilient counter-assault unit to protect all the shooters
  • Four fast Objective Secured units
It is obviously designed to simply blow away your enemy with superior firepower—but it is also capable of scoring VP throughout a Maelstrom mission thanks to the five Jetbike squads.

Weaknesses

While I wouldn't call it a 'glass cannon' in the same class as Dark Eldar, this list is not exactly tough either. The Lynx is probably the least resilient Super commonly encountered, with only AV11 and 6HP. This soft skin is mitigated by its Titan Holo-Fields and the Skyshield for stacking 4++ saves, but it also means that it is effectively a static target.

Everything else in the list is even less resilient—only T4/3+ or AV10. This list will play very differently to the good old 'AV12 Wall' Mechdar armies seen under the previous codex.

Very fast assault armies will give this list a lot of trouble; I'm thinking of Khorne Daemonkin with multiple Flesh Hound squads and Maulerfiends. There are no midfield blockers in this army list.

Hardcore alpha strike lists—like full Pods—will be a difficult match-up too. The Wild Host, like Han, likes to shoot first!

Conclusion

I continue to be impressed by the great rules-to-fluff alignment GW have achieved with the new Codex Eldar Craftworlds. And despite all the internet fear-mongering, remember that the universal moderator of army lists continues to apply: the points limit.

New Eldar have lots of nice toys, but they don't come cheap. It's all well and good to propose 60 Windrider armies with uncountable numbers of S6 shots, but by the time you buy anti-air, anti-hard target, and something to block midfield or counter-assault, there are just not enough points left over to max-out on Jetbikes. And if you don't buy all those other essential elements of a balanced army, your uber-Windriders will find themselves hard-countered by AV13+ or Helldrakes. I continue to like the internal balance of the new book.

Now, back to writing that lengthy codex review!

Sunday, 26 April 2015


In my post about killing Wraithknights a comment was left requesting a non-Eldar, non-Necron army list that could go toe-to-toe with the new Codex Eldar Craftworlds and their dastardly Jetbikes and Wraiths. Ask and ye shall receive! Here is how I would build Astra Militarum to deal with Eldar.

Army List: Astra Militarum 1850 pts Anti-Eldar


In my post about killing Wraithknights a comment was left requesting a non-Eldar, non-Necron army list that could go toe-to-toe with the new Codex Eldar Craftworlds and their dastardly Jetbikes and Wraiths. Ask and ye shall receive! Here is how I would build Astra Militarum to deal with Eldar.

Wednesday, 22 April 2015


So much crying over the newest Gargantuan Creature on the block! But how hard really is it to kill a Wraithknight?

Ask yourself the question: "Can my army list reliably wreck three Wave Serpents?" If you answered "yes" then good news, you can kill a new Wraithknight! If you answered "no", then stop telling the internet how much you suck and go redesign your army list instead.

Analysis: To Kill a Wraithknight


So much crying over the newest Gargantuan Creature on the block! But how hard really is it to kill a Wraithknight?

Ask yourself the question: "Can my army list reliably wreck three Wave Serpents?" If you answered "yes" then good news, you can kill a new Wraithknight! If you answered "no", then stop telling the internet how much you suck and go redesign your army list instead.

Saturday, 18 April 2015


Enough of the forthcoming Codex Eldar Craftworlds has been previewed or leaked to send the usual internet crybabies into a new frenzy of failing. Let's take a look at what we know—or believe—at this point in time, with less hyperbole (but more sarcasm and arrogant disdain).

Analysis: Codex Eldar Craftworlds Preview


Enough of the forthcoming Codex Eldar Craftworlds has been previewed or leaked to send the usual internet crybabies into a new frenzy of failing. Let's take a look at what we know—or believe—at this point in time, with less hyperbole (but more sarcasm and arrogant disdain).

Sunday, 12 April 2015



Here are some WIP shots of my wheeled Taurox conversion immediately prior to the application of the enamel filter. Wish me luck that I don't ruin this model for a third time...


I like the contrast of the sand-coloured stowage against the green armour of the vehicle. Note the paint chipping on the ladder to the side hatch; this is an area that would be subject to a lot of wear-and-tear so I've distressed the paintwork accordingly.


You can see more paint chipping on the undercarriage. I've concentrated on the inside of the wheel wells, which would get sand-blasted as the Taurox drives through the desert.


The stowage on this side of the vehicle comprises ammo boxes, tools and a jerry can. I want my army to look like an expeditionary force, so they should be carrying a lot of utility gear with them. In painting this Taurox I've experimented with using both metallic paints and metallic pigments over black paint. The best examples are the tools, where the heads are painted with Army Painter Gun Metal and the shafts are painted black then rubbed with Secret Weapon Metallic Iron pigment. Also look at the hatch wheel: that was painted black then rubbed with a graphite pencil.


After all the weathering is done, the final step in painting the Taurox will be to paint all the 'glass' details like the headlights, taillights and viewports. I'm planning on yellow-orange for the headlights and taillights, and either blue or red for the viewports.


This guys has been coated in matte varnish (Testors Dullcote) ready for the application of an enamel filter (MIG Filter Brown for Dark Green). Hopefully the result will be a darker, richer green similar to what I achieved with my Void Shield Generator using Army Painter Quickshade Strong Tone.


Wish me luck!

UPDATE: The filter has been applied and... great success! It was very easy to apply and the Taurox is looking great! I think I may have to apply two or three layers to enrich the colour to a point that I'm happy with, but that should be easy enough. Photos during the week!

WIP: Astra Militarum Taurox Conversion #5



Here are some WIP shots of my wheeled Taurox conversion immediately prior to the application of the enamel filter. Wish me luck that I don't ruin this model for a third time...


I like the contrast of the sand-coloured stowage against the green armour of the vehicle. Note the paint chipping on the ladder to the side hatch; this is an area that would be subject to a lot of wear-and-tear so I've distressed the paintwork accordingly.


You can see more paint chipping on the undercarriage. I've concentrated on the inside of the wheel wells, which would get sand-blasted as the Taurox drives through the desert.


The stowage on this side of the vehicle comprises ammo boxes, tools and a jerry can. I want my army to look like an expeditionary force, so they should be carrying a lot of utility gear with them. In painting this Taurox I've experimented with using both metallic paints and metallic pigments over black paint. The best examples are the tools, where the heads are painted with Army Painter Gun Metal and the shafts are painted black then rubbed with Secret Weapon Metallic Iron pigment. Also look at the hatch wheel: that was painted black then rubbed with a graphite pencil.


After all the weathering is done, the final step in painting the Taurox will be to paint all the 'glass' details like the headlights, taillights and viewports. I'm planning on yellow-orange for the headlights and taillights, and either blue or red for the viewports.


This guys has been coated in matte varnish (Testors Dullcote) ready for the application of an enamel filter (MIG Filter Brown for Dark Green). Hopefully the result will be a darker, richer green similar to what I achieved with my Void Shield Generator using Army Painter Quickshade Strong Tone.


Wish me luck!

UPDATE: The filter has been applied and... great success! It was very easy to apply and the Taurox is looking great! I think I may have to apply two or three layers to enrich the colour to a point that I'm happy with, but that should be easy enough. Photos during the week!

Tuesday, 7 April 2015


It's been a long time between posts, so here are some 'proof of life' pics to assure you all that I am still alive and painting!

Project: Astra Militarum Update #3


It's been a long time between posts, so here are some 'proof of life' pics to assure you all that I am still alive and painting!

Saturday, 21 March 2015


My last couple of weeks have included minimal hobby time, so I still have no new models to share. I have also been held back by a desperate need for resupply; I have several paints and other modelling supplies on order from various stores that I'm waiting to receive before I can progress my Astra Militarum vehicles. I could, of course, be working on my infantry, but I honestly just haven't found the motivation to grind my way through painting mass Guardsmen.

Hobby: Scale Modelling Techniques


My last couple of weeks have included minimal hobby time, so I still have no new models to share. I have also been held back by a desperate need for resupply; I have several paints and other modelling supplies on order from various stores that I'm waiting to receive before I can progress my Astra Militarum vehicles. I could, of course, be working on my infantry, but I honestly just haven't found the motivation to grind my way through painting mass Guardsmen.

Sunday, 8 March 2015



Here is my first attempt at list building with the new Codex Eldar Harlequins. It is not intended to be an optimised tournament list (no Wave Serpents) but should be able to hold its own against most armies. My unit selection is primarily driven by the models I have on my workbench right now—Harlequins, lots of Jetbikes, and a Lynx—that are going to be painted up in Saim Hann colours as a change from my old Ulthwe army.

Army List: Saim Hann and Harlequins



Here is my first attempt at list building with the new Codex Eldar Harlequins. It is not intended to be an optimised tournament list (no Wave Serpents) but should be able to hold its own against most armies. My unit selection is primarily driven by the models I have on my workbench right now—Harlequins, lots of Jetbikes, and a Lynx—that are going to be painted up in Saim Hann colours as a change from my old Ulthwe army.

Thursday, 5 March 2015


My hobby time has been scarce recently, and most of it has been consumed by stripping paint... but I'm not going to let that hold me back! I've just made my biggest single 40k purchase of all time: a trio of Forge World Cerastus Knights.

Project: Hobby Update March 2015


My hobby time has been scarce recently, and most of it has been consumed by stripping paint... but I'm not going to let that hold me back! I've just made my biggest single 40k purchase of all time: a trio of Forge World Cerastus Knights.

Friday, 27 February 2015


Over the last month we have seen the rules for the new Eldar Harlequins trickle out in four waves alongside a stunning new model range. Right back at the start of this month-long release, I started assessing the competitive viability of the newest 40k mini-Faction, and at first the verdict did not look positive. However, as more and more pieces of the puzzle were revealed, we have seen a subtly powerful new addition to the game emerge. With the Codex now in-hand, the time has finally come for a full, in-depth analysis of the new book.

Analysis: Codex Eldar Harlequins


Over the last month we have seen the rules for the new Eldar Harlequins trickle out in four waves alongside a stunning new model range. Right back at the start of this month-long release, I started assessing the competitive viability of the newest 40k mini-Faction, and at first the verdict did not look positive. However, as more and more pieces of the puzzle were revealed, we have seen a subtly powerful new addition to the game emerge. With the Codex now in-hand, the time has finally come for a full, in-depth analysis of the new book.

Sunday, 22 February 2015


The bad news is that my second painting attempt has failed, the good news is that it has not upset me anywhere near as badly as the first failed attempt did a couple of weeks ago.

This second failure has instead taught me that my planned approach to painting the Taurox, and indeed all my other Astra Militarum vehicles, is simply not going to work. And with that certainty, I am free to abandon the plan and try something else.

WIP: Astra Militarum Taurox Conversion #4


The bad news is that my second painting attempt has failed, the good news is that it has not upset me anywhere near as badly as the first failed attempt did a couple of weeks ago.

This second failure has instead taught me that my planned approach to painting the Taurox, and indeed all my other Astra Militarum vehicles, is simply not going to work. And with that certainty, I am free to abandon the plan and try something else.

Monday, 16 February 2015


With most of the Harlequins Codex now revealed/leaked, it's time to assess if these last few puzzle pieces will improve the viability of the new Space Elf Clowns. Will you ever see the emissaries of the Black Library at a tournament?

Analysis: Eldar Harlequins Fourth Wave


With most of the Harlequins Codex now revealed/leaked, it's time to assess if these last few puzzle pieces will improve the viability of the new Space Elf Clowns. Will you ever see the emissaries of the Black Library at a tournament?

Saturday, 14 February 2015


More pieces of the puzzle emerge, and the picture is not looking any better from a competitive perspective... but at least the models are damn sexy!

We now have rules for the Starweaver transport and Voidweaver gunboat, the Harlequin Masque Detachment, and an outline of psychic options. All that's really left unknown are the Relics, specific details of the Shadowseer and Death Jester, and a complete picture of the new Phantasmancy psychic discipline. Will those last few factors be enough to transform these expensive paper pussy cats into a credible new 40k mini-army?

Analysis: Eldar Harlequins Third Wave


More pieces of the puzzle emerge, and the picture is not looking any better from a competitive perspective... but at least the models are damn sexy!

We now have rules for the Starweaver transport and Voidweaver gunboat, the Harlequin Masque Detachment, and an outline of psychic options. All that's really left unknown are the Relics, specific details of the Shadowseer and Death Jester, and a complete picture of the new Phantasmancy psychic discipline. Will those last few factors be enough to transform these expensive paper pussy cats into a credible new 40k mini-army?

Saturday, 7 February 2015


After waiting 7+ years for the release of the Jes Goodwin Prototype Jetbike, and 20+ years for the return of Harlequin Jetbikers to the rules, GW have finally given us the Harlequin Skyweavers—but was it worth the wait?

Analysis: Eldar Harlequins Second Wave


After waiting 7+ years for the release of the Jes Goodwin Prototype Jetbike, and 20+ years for the return of Harlequin Jetbikers to the rules, GW have finally given us the Harlequin Skyweavers—but was it worth the wait?

Friday, 6 February 2015

My hobby time is rare and precious. I try to make the most of it: I keep my workspace tidy and organised, I plan ahead with my projects, I work on several models concurrently so I'm not waiting around for glue/paint to dry. I strive for perfection in all my modeling and painting. So how do I find the will to keep pursuing this hobby when it all goes horribly wrong?

Hobby: Setbacks and Motivation

My hobby time is rare and precious. I try to make the most of it: I keep my workspace tidy and organised, I plan ahead with my projects, I work on several models concurrently so I'm not waiting around for glue/paint to dry. I strive for perfection in all my modeling and painting. So how do I find the will to keep pursuing this hobby when it all goes horribly wrong?

Sunday, 1 February 2015


As promised, more WIP shots of my wheeled Taurox conversion using the Victoria Miniatures wheels and Anvil Industry autocannon. I'm not going to get this guy finished this weekend as hoped, since I still need to paint and attach lots of stowage bits before I wash it with Army Painter Quickshade, apply decals, and paint all the 'glass' (windscreens, viewports, etc.)

WIP: Astra Militarum Taurox Conversion #3


As promised, more WIP shots of my wheeled Taurox conversion using the Victoria Miniatures wheels and Anvil Industry autocannon. I'm not going to get this guy finished this weekend as hoped, since I still need to paint and attach lots of stowage bits before I wash it with Army Painter Quickshade, apply decals, and paint all the 'glass' (windscreens, viewports, etc.)

Wow, the new Harlequin models are amazing! I will definitely be adding some to my Eldar army—but will they be competitive, or reserved for social games only?

Analysis: Eldar Harlequins First Wave


Wow, the new Harlequin models are amazing! I will definitely be adding some to my Eldar army—but will they be competitive, or reserved for social games only?

Friday, 30 January 2015

I am very pleased to announced that Elite 40,000 has now received over 10,000 page views, only a little more than three months after my first post! I'd like to extend a big "thank you" to all of you who have visited this blog in that time, especially those who have contributed by subscribing, commenting and sharing posts with your fellow hobbyists.

Over the next few months I hope to see the Elite 40,000 audience grow into an even more interactive hobby community. So if you have any conversion ideas or pictures, army lists you would like reviewed, or tactical dilemmas you would like analysed, then please don't hesitate to email me at:

elite40k@hotmail.com


I continue to welcome all feedback on posts, even if you don't agree with what I'm writing—and we've already seen a few good debates!

My future plans for my hobby and this blog include my growing Astra Militarum army, a desert-world modular gaming table and terrain set, and eventually the addition of a Craftworld Saim Hann contingent to my Craftworld Ulthwe Eldar army. Meanwhile I will be running and playing in a 40k League with my local gaming group and playing in tournaments and Apocalypse games when those opportunities arise.

Now back to the painting table...

Announcement: Three Months Old, 10k Page Views!

I am very pleased to announced that Elite 40,000 has now received over 10,000 page views, only a little more than three months after my first post! I'd like to extend a big "thank you" to all of you who have visited this blog in that time, especially those who have contributed by subscribing, commenting and sharing posts with your fellow hobbyists.

Over the next few months I hope to see the Elite 40,000 audience grow into an even more interactive hobby community. So if you have any conversion ideas or pictures, army lists you would like reviewed, or tactical dilemmas you would like analysed, then please don't hesitate to email me at:

elite40k@hotmail.com


I continue to welcome all feedback on posts, even if you don't agree with what I'm writing—and we've already seen a few good debates!

My future plans for my hobby and this blog include my growing Astra Militarum army, a desert-world modular gaming table and terrain set, and eventually the addition of a Craftworld Saim Hann contingent to my Craftworld Ulthwe Eldar army. Meanwhile I will be running and playing in a 40k League with my local gaming group and playing in tournaments and Apocalypse games when those opportunities arise.

Now back to the painting table...

Tuesday, 27 January 2015


How do five Leman Russes with Preferred Enemy sound to you? "Nice, but too expensive" was my first reaction to the first Astra Militarum Formation in Sanctus Reach: The Red Waaagh. But an old gaming buddy of mine recently recommended the Steel Host Formation to me and then I really started thinking about it. After all, I already have a couple of Demolisher kits and a Hydra/Wyvern kit, and my infantry-building progress has been slow, so maybe blowing 900 pts on a handful of tanks isn't such a bad idea?

Analysis: The Steel Host [Revised]


How do five Leman Russes with Preferred Enemy sound to you? "Nice, but too expensive" was my first reaction to the first Astra Militarum Formation in Sanctus Reach: The Red Waaagh. But an old gaming buddy of mine recently recommended the Steel Host Formation to me and then I really started thinking about it. After all, I already have a couple of Demolisher kits and a Hydra/Wyvern kit, and my infantry-building progress has been slow, so maybe blowing 900 pts on a handful of tanks isn't such a bad idea?

Sunday, 25 January 2015

I made good progress on my Taurox conversion today. The main assembly process is complete and this guy is ready for some spray primer. The wheels, side and rear steps, and exhaust pipes have not been glued on yet since I will spray those black while the rest of the vehicle will be sprayed AP Skeleton Bone.

WIP: Astra Militarum Taurox Conversion #2

I made good progress on my Taurox conversion today. The main assembly process is complete and this guy is ready for some spray primer. The wheels, side and rear steps, and exhaust pipes have not been glued on yet since I will spray those black while the rest of the vehicle will be sprayed AP Skeleton Bone.

While the internet has been abuzz over the Angel's Fury Spearhead Formation that allows Blood Angels to—with a substantial investment of points—assault off the Deep Strike, I haven't noticed anyone talking about the other Blood Angels Formation that can Deep Strike without scattering and has Objective Secured on every single non-vehicle model.

Analysis: Dante's Avenging Host


While the internet has been abuzz over the Angel's Fury Spearhead Formation that allows Blood Angels to—with a substantial investment of points—assault off the Deep Strike, I haven't noticed anyone talking about the other Blood Angels Formation that can Deep Strike without scattering and has Objective Secured on every single non-vehicle model.